It might be good to note that if charm spells are used before the contest is over they will have no effect on the outcome. This does not prevent the use of other charm type spells cast afterwards if the contest was lost. Yes, it’s a minor elemental, but it can still do some damage after you summon it. While some spells have more direct damage up front, summoning an elemental for multiple rounds can do more overall damage if you play it right. However, if he has lost, the elemental goes berserk and tries to kill him. Being able to conjure one up on the battlefield can be a way to turn the tide of the battle. At the end of this time if the caster has won he has control of the elemental. The elemental is locked into a psychic contest with the caster for three rounds after being summoned. This spell requires rigid concentration after the casting in order to implant control in the summoned creatures psyche. the text says you summon an elemental as if summoned by the conjure elemental spell so if you dont really cast the spell. so it needs some disadvantages to be balanced. Or does it mean I can summon creatures of the elemental type (such as genies and the like. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. However, looking at the MM.there no elementals of a higher CR. The salamander makes two attacks: one with its spear and one with its tail. This berserking elemental will also remain until slain, or the spell duration expires. according to the DMG rules about creating a magic item, an uncommon item can cast a no higher than 3rd level in a form of one per day and conjure elemental is a 5th level. Conjure Elemental says that if you cast the spell in a higher level slot.you get an elemental of a higher CR. If it can't reach the summoner it will fight its way towards him. However, every time this spell is cast there is a 15% chance that the elemental will escape the instructions of the caster upon which it will go berserk attacking the mage who dared summon it. The elemental is 8 Hit Dice and will serve the casters every whim until banished back to its home plane, the spell duration expires, or upon the elementals death. Four elementals of challenge rating 1/2 or lower. Two elementals of challenge rating 1 or lower. One elemental of challenge rating 2 or lower. You choose one the following options for what appears. A caster who performs a conjure lesser air elemental spell summons an air elemental to do his bidding. You summon elementals that appear in unoccupied spaces that you can see within range.
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